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A League Of Reason Campaign

arg-fallbackName="Welshidiot"/>
Are you going to use authentic regiments from Market Garden, or are you going to make some up?

And do we get to choose our own military rank as part of character creation?
If so tell me what rank the American CO will be, so I can avoid outranking him.
 
arg-fallbackName=")O( Hytegia )O("/>
Welshidiot said:
Are you going to use authentic regiments from Market Garden, or are you going to make some up?

And do we get to choose our own military rank as part of character creation?
If so tell me what rank the American CO will be, so I can avoid outranking him.

You're all enlisted -
no exceptions.

If nobody else pulls the gambit for American Leader, you will have to be whatever equivalent equal to or less than a Staff Sargeant in the Army.
Even if the ranks don't seem to match up, it's always the person who's designated control of an operation is at the top of the chain of command anyhow.
 
arg-fallbackName="Welshidiot"/>
)O( Hytegia )O( said:
Welshidiot said:
Are you going to use authentic regiments from Market Garden, or are you going to make some up?

And do we get to choose our own military rank as part of character creation?
If so tell me what rank the American CO will be, so I can avoid outranking him.

You're all enlisted -
no exceptions.

If nobody else pulls the gambit for American Leader, you will have to be whatever equivalent equal to or less than a Staff Sargeant in the Army.
Even if the ranks don't seem to match up, it's always the person who's designated control of an operation is at the top of the chain of command anyhow.
Yes, some of us civilians DO understand military protocol. :facepalm:

But it just makes it simpler if the mission leader IS the highest ranking officer. Anyway, nothing above Staff Sergeant,.....WILCO.

But I ask again,.....will you be using authentic regiment names from Operation Market Garden? Or will you make some up?
We only have to wiki the names anyway, so it's no hassle to look them up, and it would add a certain authenticity. :cool:
 
arg-fallbackName="ArthurWilborn"/>
Ok, then, Luke is from West Virginia. A real hillbilly instead of a stereotypical joke. Two hundred twenty pounds, 6'3", frame well developed but too drawn out to be imposing with long legs and delicate fingers. Black hair. He has visible scars over the knuckles of both of his hands and his palms are callused.
 
arg-fallbackName=")O( Hytegia )O("/>
I will work with the American Battalions -
I'm not sure about the history of other places ranking structure at the time of WWII, but you can all use your imaginations and Google-Fu here.

Your Regiments will be as real as you want them to be, but the American shit is going to be damned authentic.
 
arg-fallbackName="DepricatedZero"/>
My submission for the Sniper role. I actually put this together before reading through the rest of the thread after the point spread was posted, and didn't see that you had offered free stealth. I spent the points on stealth, and I'm not fussed, though I won't object to extra points anywhere! :D


I did a 4-page sheet and linked the PDF as well.

I made a couple timeline assumptions, based on the description, and perhaps it was silly of me. We Americans think WW2 didn't start until we joined in, after all, so when I read "in the middle of WW2" I thought in the middle of American Involvement in WW2. But then I saw it's listed 1940s so that's at least about right.

I assumed that Normandy has already happened, and used that to build a small history for the character. If I'm wrong, I can change it up, I also hadn't seen the bit about military rank before I had picked Corporal (figured 1 Status = low ranking NCO).

I think you'll enjoy the way the character is built. Some strength, some weakness.

It's going to take me a bit to write up an expanded story but I have plenty in my head to put down. What's in the PDF is just a short outline, naturally. For the weapons on the expanded sheet I just pulled the stats from the core book for like weapons. Exercised my Google-Fu getting the weapons accurate though (though depending on the timeline he may have a Grease Gun instead of a Tommy Gun, as standard issue).
 
arg-fallbackName=")O( Hytegia )O("/>
It's good.

And the standard issue is Thompson Sub-Machine gun, AKA "Tommy" gun. No barrel on it, but it's the same mechanism none-the-less. Greasers were just getting into full swing after being approved in 1942 -
but your average shooter was trained for using the Thompson.

They were both operationally the same in utility. The Germans had one like it, except it side-loaded.
 
arg-fallbackName="DepricatedZero"/>
)O( Hytegia )O( said:
It's good.

And the standard issue is Thompson Sub-Machine gun, AKA "Tommy" gun. No barrel on it, but it's the same mechanism none-the-less. Greasers were just getting into full swing after being approved in 1942 -
but your average shooter was trained for using the Thompson.

They were both operationally the same in utility. The Germans had one like it, except it side-loaded.
Right on - that's why I said "depending" - I read that the Greaser replaced the Tommy gun right around then. I went with a Thompson as the more likely candidate.

It's gonna be next week before I have an opportunity to write a more in-depth history of the character. I am, incidentally, running a Sabbat LARP event this weekend(Palla Grande!) with anticipated 100+ players at this point, so most of my free time has been dedicated to preparing for the game. It's going to be legendary.
 
arg-fallbackName="Welshidiot"/>
Dammit!

Looks like I won't have time for this after all, so I'm bowing out. Have fun guys. ;)
 
arg-fallbackName=")O( Hytegia )O("/>
Is that everyone, then?

I've been working on orchestrating the initial encounter, which will be salting-the-wound action, so I have to know who is what at this point.
 
arg-fallbackName="ArthurWilborn"/>
4 page character sheet:

http://s167.photobucket.com/albums/u122/ArthurWilborn/?action=view&current=lukewilson1.jpg
http://s167.photobucket.com/albums/u122/ArthurWilborn/?action=view&current=lukewilson2.jpg
http://s167.photobucket.com/albums/u122/ArthurWilborn/?action=view&current=lukewilson3.jpg
http://s167.photobucket.com/albums/u122/ArthurWilborn/?action=view&current=lukewilson4.jpg

Guess no-one's getting that supernatural power huh?
 
arg-fallbackName="Noth"/>
There's always room for an NPC I guess :p

I don't think I have anything more to add to my char besides equipment, and perhaps some more detail on the contacts.
Since I know little to nothing about army equipment and the sort feel free to prescribe a standard package and add a camouflage kit to it and I'll be a happy camper. :)

*edit:

oh yeah, depending on our leader's rank I think I'd be either Corporal or Sergeant.
 
arg-fallbackName="ArthurWilborn"/>
Just to show how much gear each paratrooper had to carry with him when he made the jump, here's an excerpt from the book "Band of Brothers" by Stephen E Ambrose on which the series was based: "Climbing aboard the C-47s was difficult, because of all the gear each man carried. The vest and long drawers issued each men were impregnated, to ward off a possible chemical attack; it made them cumbersome, they stank, they itched, they kept in body heat and caused torrents of sweat. The combat jacket and trousers were also treated. The men carried a pocket knife in the lapel of their blouses, to be used to cut themselves out of their harness if they landed in a tree. In their baggy trousers' pockets they had a spoon, razor, socks, cleaning patches, flashlight, maps, three-day supply of K-rations, an emergency ration package, ammunition, a compass, two fragmentation grenades, an anti-tank mine, a smoke grenade, a Gammon bomb (two-pound plastic explosive for use against tanks) and cigarettes, two cartons per man. The soldier topped his uniform with his webbing, belt and braces, a .45 pistol (standard for non-coms and officers; privates had to get their own, and most did), water canteen, shovel, first aid kit and bayonet. Over this went his parachute harness, his main parachute in its backpack, and reserve chute hooked on in front. A gas mask was strapped to his left leg and a jump-knife/bayonet to his right. Across his chest the soldier slung his musette bag with his spare underwear and ammunition, and in some cases TNT sticks, along with his broken-down rifle or machine gun or mortar diagonally up-and-down across his front under his reserve chute pack, leaving both hands free to handle the risers. He also had to have his Mae West life jacket. Finally he puts on his helmet."
http://toyhaven.blogspot.com/2008/02/wwii-us-101st-airborne-paratrooper.html

My guy ditched his explosives after he landed 'cause they make him nervous.
 
arg-fallbackName=")O( Hytegia )O("/>
Smart.
Lol.
[showmore=AMERICANS]Americans will be dropping in with the full load-out as described.
Depreciated's load-out is the best description of what you may be carrying initially - though with his 5 in Firearms he can pick off a flea from Hitler's mustache with a BB Gun he just happened to find lying around.
Lol.

So, you'll also be carrying:
-Field Gear (All inclusive of the heavy things, like excess boxes of ammo, shovels, blankets, ability to carry full-gear loadout... But this shit will weigh you down. You will be given an automatic -1 success to anything with agility or speed due to being encumbered.) Sniper, this will include your cammy mesh-net covering that will give you extra stealth capability to blending in - this is the most Gillie-suit thing they had back then.
-Field Rations (3 days. If you go hungry, it can be stretched out for about a week).
-Explosives x 2 (Enough to take out a single enemy armament/tank/etc.)

Removal of Field Gear upon hitting boots-on-ground will free you up - but you will be limited to two rifles, a pistol, 6 Grenades of any type (though just standard-issue Frag Grenades at the start) and your combat knife throughout the rest of the battle. You will not be limited in your ability to carry many clips of ammo, but you will not have an assumed exponential LOTS - meaning I wouldn't bother you if you just tossed out ammo to everyone and still had some to reload. I'll be more picky on your clip count.

With explosives, you will have the ability to use them as posed, with a 30 second spring-loaded timer for you to bail before it explodes. However, if you catch on fire/catch bullets with your pack/etc. you will be subject to the ST's Dice of fate. You should be good as long as you don't stick your ass out into the air into enemy fire.

Field Rations have no weight.[/showmore]

[showmore=Hey Brit]Recognized for your talents, you were sent to blend in, gather intel, and prepare for the eventual attack of friendly forces, local uprising, and Operation Market Garden in the City of Arnhem.
You've managed to blend in very well - a bar-tender hears everything. And, as far as they know, you can't understand but a few vague words. You've established a positive reputation amongst the community, and have managed a residence downstairs from one of the local whores. You've been an effective operative for yourself, too. Using some local contacts, you have managed to gather (through rather underhanded means, but who really cares at this point?) several German Weapons and explosives -
choose your loadout. You are capable of carrying a full load-out like the Americans, with 2 main weapons, 1 side-arm, 1 knife, 6 grenades... But it would be very VERY hard to blend in walking around the city like that, wouldn't it?
The rest can be stored at your residence in various inconspicuous places that you choose, which is 3 blocks away from the bar if you go out the back and cut through a few back yards and alleyways.

You also have a rust-bucket of a car you managed to snake through exchanges with a local trader - it has various radiator problems, and many a time you've resulted to hitting it with heavy objects, before putting water into it and trying everything to keep it from leaking.

You're going to have to prepare for the imminent invasion that's set to happen - but it's fairly simple. You pass the word along to the Rebel faction which has been hording weapons, and somehow make a slip and guide the paratroopers in . Maybe give them a brisk change of clothes. Perhaps a few charges of explosives or so. Maybe a few clips of ammo before all hell breaks loose from the other operatives letting in other people and the subsequent hell that is about to occur?
Who knows.

Well, I do - but regardless, you should enjoy this. Have fun, James Bond.[/showmore]

In ALL CASES a Pistol is considered a concealable weapon. So is a knife, and up to 2 grenades. How well it is concealed is subject to rolls.
 
arg-fallbackName=")O( Hytegia )O("/>
No.
I'm devising the openings. The opening is the hardest part of any campaign - it's the setting stone for the entire scene that will set the mood for the game.

I'm trying to capture the fear and essence instilled by the quiet before the storm...

I'm sorry, I do take my time with the initial wording. I'll make sure to make another thread and link it from here.
 
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