• Welcome to League Of Reason Forums! Please read the rules before posting.
    If you are willing and able please consider making a donation to help with site overheads.
    Donations can be made via here

What are you playing right now?

arg-fallbackName="Demojen"/>
I am playing Arma2 presently. More specifically, the post-apocalyptic DayZ mod.

It's *amazing*. If anyone knows a good server for the 1.7.7.4 version, I'd appreciate some suggestions. Last night I picked up three hitchhikers in my car, made two friends and saved half a dozen people from certain death. Saved them from zombie jesus. TEE HEE
 
arg-fallbackName="Lallapalalable"/>
Gnug215 said:
All I can seem to find about it on Google is some "free market economy" MMO. Is that it?

There is also a headline about someone being stabbed "...After World of Warcraft argument."
Don't think so. The OP here sums it up pretty well without ruining the game, although he is a little blunt with his opinion (I never got a chance to form a full opinion): civfanatics

I too looked, but it seems you can't download this particular mod, possibly because it was included with the disc I bought, and something something economics, free downloads are a no-go. If you have Civ IV, the Beyond the Sword expansion includes it, or at least the "Complete Edition" version does, and I'm sure steam or something has them (nice sales right now, too).

If it turns out you need to physically buy a piece of plastic and foil in two thousand effing twelve, I got mine at Target for $20, and it came in this nice box and everything. Worth it, for everything it comes with, but not for just this mod if pure curiosity is what drives you
 
arg-fallbackName="Gnug215"/>
I've been playing a lot of "Warlock: Master of the Arcane" lately.

It's a very cool turn-based strategy game, supposedly a kind of spiritual succesor of "Master of Magic", if anyone remembers one.

The engine looks quite a bit like the Civ5 engine, so initially I thought it was a bit of a Civ5 ripoff, but the game differs greatly as it focuses massively on combat instead of building.

I kinda like that. :)

There is a lot of levelling up and upgrading your units, and if you're good, many of your units will follow you throughout the entire game, becoming very powerful near the end.

There is a free demo on Steam, and the game itself is fairly cheap, and it's got like 5 small, cheap DLCs already, which are all quite nice.

I would love to play this multiplayer... (hint hint, nudge nudge...)
 
arg-fallbackName="Daealis"/>
My christmas holidays and the time after has been mostly spent with two indie-titles: Hotline Miami and FTL.

Hotline Miami, a top-down shoot-em-up requiring lightning reflexes, precise control of the mouse and willingness to plan ahead to produce a cool looking combo. The pixelated style brings heavy retro vibes to the table, yet the gameplay is as crisp as any modern title. The plot is weird to say the least, with so much hallucinations going on in the cutscenes that I'm not sure if he is a real contract killer or a guy gone mad thinking he is, but nonetheless there's plenty of red pixels to go around and it's enjoyable as hell. The difficulty is for the most part just right, at times you're gnawing your hands off with the 40th attempt of the same room. But the reason is never because the AI cheats or the room is just too hard, it's always because I misclicked or ran in a wrong direction. This makes it so that even though you fail, it's your own fault and far less infuriating, enticing you to do better on the next attempt. Addicting and fun.

FTL is the latest of the surge of roguelike games recently surfacing on Steam. Binding of Isaac and to some extent Hotline Miami, both fall into the same roguelike-category. But where Hotline Miami followed one deranger motherfucker taking on armed thugs in single apartments, FTL puts you in charge of a spaceship on a mission to save the federation! You charge through 8 sectors of space running away from the advancing rebel fleet, encountering others in need and other in need of a good whoopin'.

Steam is currently saying I've played FTL for 27 hours. That's within a weeks worth of late nights glued to the screen, I only bought it from the Steam christmas sales. Hotline doesn't sync with steam yet, so it shows only 4 hours played, but I have at least the same amount played on a different computer.

I got a ton of games on the list, waiting to be played. Propably spent over a hundred euros on the Steam sales, all -75% or more discounted: Simcity 4, Tropico 4, Deus Ex: Human Revolution, Dragon Age: Origins, Frozen Synapse, Max Payne 1&2, Metro 2033, Monkey Island 1&2, Star Wars: KotOR II, Velvet Assassin and Witcher 1&2.

Those were just from the sales... Deus Ex, DA:O, KotOR and Witchers requiring around 50+ hours each on average just to blast through, and if the story is sompelling I know I'll be stuck just wandering about and doing every quest imaginable.

So much to play, so little time...
 
arg-fallbackName="Inferno"/>
I have finally gotten Portal 2 and I'm in love with it. Sadly, I have to write a few essays.
I also just got Call of Juarez and Cod:MW3.

Yeah I'm way behind, but I always wait until
1) I can afford the games
2) my laptop can handle the games.
 
arg-fallbackName=")O( Hytegia )O("/>
FarCry 3

It's Call of Duty meets Boarderlands meets Skyrim

The enemies behave realistically, the plot is fucking beautiful, the world is fully immersive and captivating, and damn I can empathize with the main character's gradual transformation.
 
arg-fallbackName="malicious_bloke"/>
Hearts of Iron II, both addons.

It's october 1942 and my mighty Red Army has steamrollered the axis out of existence and I'm currently moving them across to the far east for the upcoming banhammering of Japan.

OK, so I may have left 100 or so divisions in northern france ready for the postwar lulz against the allies but that's a sekrit :)
 
arg-fallbackName="Dustnite"/>
I'm running through Fallout New Vegas again with all the DLCs and a bunch of mods.

Also, running a new Minecraft server (tekkit lite) and seeing how much I can load it at the moment.
 
arg-fallbackName="Lallapalalable"/>
Spent the better part of the last month working on a WWI scenario in Civilization 4 BTS. I was able to not only place the prominent cities of the era accurately, but name them based off of a detailed map of Europe c. 1911 (e.g. Danzig is spelled Dantzic). Even cooler, I achieved the pre-war borders of each empire by adjusting the culture output of each city until all the nations came out as close as I could manage. Russia was a pain, mostly for it's vast nothing in terms of cities of the time, so I have some cities barely out of the settlement stage pumping out hundreds of thousands of culture points just to fill the borders, but the aesthetics are worth it.

I still have to adjust populations and buildings for each city, as well as improvements for most of everyone, strictly for the purpose of allowing each nation to train the right number of forces, for example, Germany will begin with 4.5 mil. in it's army (units will represent 10k or 50k men, depending on how mind-numbingly complicated I want to make it), and will have to build 7 mil more by war's end. Or, because I'm not editing XML or Python, only using the world builder tool, just place out the total forces all at once and screw productivity, because the years won't match the real timeline anyway.

Sadly, I've been doing deeper research since embarking on this project, and my alliances are wrong for some of the minor states. Unless I can manage a map copy or add new AI somehow, I'm going to have to manually copy the whole thing into a new file.

Oh well, lesson learned: measure twice, cut once. But that's what my free time has been spent on for a while now, and I don't see that changing soon.
 
arg-fallbackName="malicious_bloke"/>
Space Empires V.

I think my racial picks have broken the power curve somewhat. After the initial expansion phase I settled down to some hefty research and industrialisation, I have +5% minerals production and +5% research to go with the "anarchy" and "scientists" race and society traits gives me a cumulative 23% bonus to research, add in +10% building space on planets and you have a race that's hilariously broken.

Now i'm at the stage where my supercharged research species has worked out how to modify the atmospheres of their colonies to the type they can breathe, which is awesome. A non-breathable colony is domed and only has 1/4 of the population and facility space, converting all your colonies to breathable puts you ahead of the AI in every regard.

The warp points between my border colonies and enemy space are currently guarded by one carrier and a small detachment of escort cruisers each. It's a little light but the AI races don't seem overly interested in attacking me just yet, but SUDDENLY OUT OF NOWHERE...an alien death fleet of dreadnoughts and various other heavies appear through a warp point!

In panic, I set my cruiser group to charge while my carrier burns to range and starts releasing fighters. 4 cruisers fling themselves headfirst into a wall of incoming death, ripper beams and meson blasters firing madly, tearing up first one Dread, then another, then another. But alas the enemy's weight of numbers begins to tell as first one cruiser then a second dies in a fire. Just as a third cruiser loses its last scraps of armour and slows to a halt as its engines get blown out of existence, the first waves of fighters arrive on scene, carving into the enemy fleet with miniature meson blasters (which are almost as good as the ship mounted ones) and suppressing enemy fire with ECM. The remaining dreadnoughts fire blindly, unable to hit the fastmoving fighters through a wall of EWAR while their comrades get torn asunder.

Final death tolls,
Me: Three cruisers (I blew up the crippled one later due to being a cheapskate) and one Fighter.
Them: 32 Dreadnoughts, 8 Battleships and one light cruiser.

I think I can call that a win :)
 
arg-fallbackName="australopithecus"/>
Kerbal Space Programme (there is a thread already, I will reanimate it later). So far I've just mastered getting into orbit. Next stop; Mün.
 
arg-fallbackName="malicious_bloke"/>
australopithecus said:
Kerbal Space Programme (there is a thread already, I will reanimate it later). So far I've just mastered getting into orbit. Next stop; Mün.

I only reached that stage in the demo. I'd get my 3 stage rocket into orbit and that was about it.

Apparently the demo did have the bits for you to land on the Mun but I could never find em
 
arg-fallbackName="CEbbesen"/>
malicious_bloke said:
australopithecus said:
Kerbal Space Programme (there is a thread already, I will reanimate it later). So far I've just mastered getting into orbit. Next stop; Mün.

I only reached that stage in the demo. I'd get my 3 stage rocket into orbit and that was about it.

Apparently the demo did have the bits for you to land on the Mun but I could never find em


The full game is so much more than just the demo, and it's in alpha stage. So a lot of new things and parts are coming
 
arg-fallbackName="Lallapalalable"/>
My bottom bitch lately has been Skyrim, but I did spot a pack of Magic: the Gathering Planechase cards at my gaming store, and after getting a taste ordered two more from Amazon. They're hard to come by, and quite expensive, but I can see why as they add some much needed variety to the gameplay without ruining it, in fact pulling off what I hadn't known I'd been dreaming of for years. If you're unfamiliar, they're large cards that act as world enchantments which can't be targeted, and each card represents some plane in the M:TG multiverse who's environment influences how you play. You roll a d6 with two markings, one causing a 'chaos' effect and the other resulting in drawing a new card, or planeswalking, and some of the cards act as events, e.g. you suck at planeswalking and only half your permanents survived the trip. It looks fun, but I only just got them and I play rarely, so It'll be a while until I have a real feel for them.
 
arg-fallbackName="IBSpify"/>
Picked up "Injustice: God's Among Us" the other day and been having fun grinding out the story and some training mode, thus far Grundy is my favorite character

also been playing some Blood Bowl which i picked up off of steam, if you like the table top game it plays pretty much the exact same. avoid the real time mode at all costs it's just horrible.
 
arg-fallbackName="Dustnite"/>
I've started a new attempt to finally beat NetHack....

I always get close to the last dungeon level and then get owned.
 
Back
Top