Amerist said:A friend of mine is a game architect -- I don't know what the industry-proper term for it is -- he engineers game systems. I sometimes play various systems with him: his own systems, games new on the market, and ancient systems. He also collects vintage (if we can call them that now) systems that are rare or interesting.
I use the term "game designer" as the work put into making a pnp system and the process documents used in making a video game are quite similar, so might as well call both things the same title.
Has your friend ever had any of his system's published? If so, I'd love to know the route he took, as I am looking into having my system published eventually.