• Welcome to League Of Reason Forums! Please read the rules before posting.
    If you are willing and able please consider making a donation to help with site overheads.
    Donations can be made via here

Wall paper of the Solar System

HKragh

New Member
arg-fallbackName="HKragh"/>
Hi There

Been working on a representation of the solar system in high resolution, to use on my wall, and I want to share the final product with you guys. I am also trying to sell it, to sort of justify the time used on it to my wife... :p
Follow this external link if you are interested in buying it

I hope you like it, even though I have made space a little less dark for graphical reasons.

Accuracy: Relative sizes of bodies, and the order, left to right, in mean distance to the Sun (though moons will just be ordered to their orbit around their planet)
Freedoms: Background, and the appearance of bodies which we really don't have more details of the visuals, than a blurry dot of light. But I have used the albedo information, and composition to think up something plausible :)

Underneath each body is a label containing some very basic information. I was thinking about making the label more detailed, and more "nerdy", but decided to go for the pop. Also it just looked better with a more compact label... The image contains 50 such labels.

As for my choice of which bodies to present, it has to do with size, mainly. I simply couldn't make the picture bigger, and bodies smaller than these here would simply not have enough resolution to be interesting...

The full size picture is 24715 px. in width and 16477 px. in height.


Complete image, though around 10 times as small in resolution.
SolarSystem-1.jpg


Some close-ups, though still not in full resolution

Moons of Saturn
SaturnMoons-1.jpg


Rings of Saturn
RingsOfSaturn-1.jpg


Some of the Kuiper Belt objects
KuiperBeltObjects-1.jpg


Jovian moons
JovianMoons-1.jpg


Inner Planets
InnerPlanets-1.jpg


The Ice giants, with moons.
IceGiants-1.jpg


The image can be printed out in sizes up to 405 cm. (13.2 feet) in width, and will at that size have a resolution of 155 pixels per inch.
If you find it interesting, please go here, and make my wife love me, even though I use too much time in front of the screen!

Also I WELCOME critics of all sorts. I may still go and change stuff, if I find the critics important enough to use time on at this point...
 
arg-fallbackName="Squawk"/>
Well normally we don't permit posts of people selling stuff, but given the context here and the fact that it reads reasonably personal I've approved it. Nice work on that.

You'll need to correct that link though
 
arg-fallbackName="HKragh"/>
Squawk said:
Well normally we don't permit posts of people selling stuff, but given the context here and the fact that it reads reasonably personal I've approved it. Nice work on that.
You'll need to correct that link though

Yeah, I did actually preview my original, but then it complaint about the images being too big. And when I had corrected that, I forgot to preview the final version. Sorry. Link corrected now. As for the selling part, I'm glad you allowed it. Originally I just wanted to post it here, as what I really sought was the response, not the commercial aspects. If my goal of making graphics was to make money, I would have made something of another genre.. :lol: .
And I would still gladly remove the link, if it offends anybody, or if peope feels I'm spamming their eyes. But thx!
 
arg-fallbackName="Squawk"/>
Nargh, its fine, as a rule posts that advertise for products are usually the product of spam bots. This was clearly not, and it was evident some work went into the post. I do like those images (and I understand copyright and the desire to profit as a part time amateur tog).
 
arg-fallbackName="Snufkin"/>
I like!
What technologies and techniques did you use to create these images?

I made a simulation of the solar system (C++/DirectX) a while back - gravity was accurate and the planets actually stayed in orbit!
It's in the second half of this video (I think...youtube is blocked at work, I'll double check later :p).
 
arg-fallbackName="HKragh"/>
Snufkin said:
I like!
What technologies and techniques did you use to create these images?

I made a simulation of the solar system (C++/DirectX) a while back - gravity was accurate and the planets actually stayed in orbit!
It's in the second half of this video (I think...youtube is blocked at work, I'll double check later :p).

Nice black hole :) Is it real time graphics, and if so, what technique did you use for the bending of the screen content? Post shader?
I use 3ds max and photoshop for this. And time... Especially making high res textures big enough for such resolution.
Thx for the comment
 
arg-fallbackName="Snufkin"/>
Yes, it is realtime - the black hole was a post-process pixel shader, it's like a refraction effect.
Someone else needed help making a black hole effect so I wrote how I made mine and showed the pixel shader source in this gamedev.net thread (I'm stevenmarky).

(it looks like the gamedev.net forum has some issues, I see the code posts as being on a single line...)
 
Back
Top