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Stan Lee on video game rights

Grimlock

New Member
arg-fallbackName="Grimlock"/>
http://www.rockpapershotgun.com/2010/09/21/assemble-stan-lee-on-videogame-rights/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed:+RockPaperShotgun+(Rock,+Paper,+Shotgun)

I knew there was a reason why i liked him :D

Way to go Stan Lee you are the man and have always been so
 
arg-fallbackName="lrkun"/>
Games causes violence? Hmmm, only if the player has no sense of reality.
 
arg-fallbackName="DepricatedZero"/>
lrkun said:
Games causes violence? Hmmm, only if the player has no sense of reality.
I wrote a paper for school about this topic. I'll dig it up see if I have a copy here. . .
 
arg-fallbackName="lrkun"/>
DepricatedZero said:
lrkun said:
Games causes violence? Hmmm, only if the player has no sense of reality.
I wrote a paper for school about this topic. I'll dig it up see if I have a copy here. . .

Cool. Please share it with us.
 
arg-fallbackName="Amerist"/>
DepricatedZero said:
lrkun said:
Games causes violence? Hmmm, only if the player has no sense of reality.
I wrote a paper for school about this topic. I'll dig it up see if I have a copy here. . .
I would really enjoy reading that myself, I had a chance to write up my own post on the subject of video game restrictions and minor children at Vox Ex Machina (link to post: "Stan Lee speaks out against video game censorship laws") but I haven't written much about the video games lead to violent behavior debates.

I believe that it's been shown that stressful handing generates an increase in aggression (but I am waiting for a series of tests that compares: playing sports, having a heated/fun argument, or even driving in thick traffic vs playing a violent video game.) As for my parenthetical, I believe that most of the tests that attempt to show video games "increase violent behavior" do so with poor controls and dismiss reactions to other stressors. There's also a recent study about rumination after playing violent/stressful video games, discussed at GamePolitics "Study Examines Effect of Ruminating over Violent Games".

I think that general ethnological data shows that violent video games are not causally linked to a gross increase in violent behavior (see: sales of violent video games across the US last decade vs overall violent crime rate by region.) And that most arguments about violence in video games expose instead some sort of punctuated risk fear (e.g. "this crazyperson played this violent video game!" or "...before going on the rampage, this individual 'trained' himself using this popular violent First Person Shooter.") It smacks of the same sort of lack of critical examination where people blamed Rock & Roll music for immorality.

"Right, because the guy who went and shot up his local Postal Office had three Justin Timberlake albums in his locker and one Marilyn Manson album you ignore the Timberlake (because that music is socially lukewarm) and focus on the Manson as a possible reason he shot up the place." :facepalm:
 
arg-fallbackName="DepricatedZero"/>
This was one of my first composition papers, so please forgive the...poor quality.
http://watchmythreat.com/docs/Culture%20of%20Catharsis.pdf

Oh, and the actual part about video games is only a small part. I looked into violence-in-the-media as a whole, contrasted against other cultures.
 
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