CupOfWater
New Member
Hi!
I've made a simulator for the gravitational pull between objects in space! It's made with the Xpresso module for Cinema 4D (a 3D program). It's still at a very early stage, but I've got the basics in place. Particles attract each other with the formula F=mm/r^2, and larger objects also attract the particles. The particles cannot crash in each other though, so they sometimes gets flung out of the camera view because they get so close to each other... The particles are literally shape-less.
Here's a quick animation. The particles are placed in a sphere shape, and a planet moves towards them. Notice how the particles starts interacting with each other in the beginning! Then they are sucked towards the planet, and most of them crash, but some moves into an elliptic trajectory.
I am trying to work out a way to make the particles die when they are close enough to another particle, and have another particle born just where the other two died.... That way it will look as if the particles merged. That would solve the problem with some of the particles getting flung out of the camera view
Here's a screenshot of the systems behind what you see in the video, edited to make it more understandable:
I've made a simulator for the gravitational pull between objects in space! It's made with the Xpresso module for Cinema 4D (a 3D program). It's still at a very early stage, but I've got the basics in place. Particles attract each other with the formula F=mm/r^2, and larger objects also attract the particles. The particles cannot crash in each other though, so they sometimes gets flung out of the camera view because they get so close to each other... The particles are literally shape-less.
Here's a quick animation. The particles are placed in a sphere shape, and a planet moves towards them. Notice how the particles starts interacting with each other in the beginning! Then they are sucked towards the planet, and most of them crash, but some moves into an elliptic trajectory.
I am trying to work out a way to make the particles die when they are close enough to another particle, and have another particle born just where the other two died.... That way it will look as if the particles merged. That would solve the problem with some of the particles getting flung out of the camera view
Here's a screenshot of the systems behind what you see in the video, edited to make it more understandable: