According to a research of the Iowa State University there is a clear connection dispayed between extensive game-playing and ADD.
During the study researches have measured both proactive and reactive brainactivity of the guinneepigs. Especially the proactive activities was important for the researchers because with this the properties of humand for the anticipation of what is going to happen.
A distuingtion wa made between humans who hardly played games and humans who spend alot of time on games.
Both groups had to do visual test individually wher the colour of a word had to be judged quickly.
If a word was "red" and also the colour was red was this correct, if a word was "red" but the colour was blue it was wrong.
From this was concluded that humans who spend more then 4 hours per day on games had significantly deteriation in the proactive brainactivity.
"this means a deteriation of the brainactivity and a disturbance of the behavior when it comes to the possibility to focus on something", claim the researchers.
Though the team admit the had to work with limited means, they hope that the outcome can assist in the treatment of concentrationproblems with the youth. The research was publish in the american magazine Psychophysiology.
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Since i haven't read to original report i will give them some slack.
However, games nowadays demand alot of concentration that you can be mentally exhausted which offcourse means that such a test is meaningless. Also, i'd like to know what the people were doing in the mean time while the other testgroup was gaming.
During the study researches have measured both proactive and reactive brainactivity of the guinneepigs. Especially the proactive activities was important for the researchers because with this the properties of humand for the anticipation of what is going to happen.
A distuingtion wa made between humans who hardly played games and humans who spend alot of time on games.
Both groups had to do visual test individually wher the colour of a word had to be judged quickly.
If a word was "red" and also the colour was red was this correct, if a word was "red" but the colour was blue it was wrong.
From this was concluded that humans who spend more then 4 hours per day on games had significantly deteriation in the proactive brainactivity.
"this means a deteriation of the brainactivity and a disturbance of the behavior when it comes to the possibility to focus on something", claim the researchers.
Though the team admit the had to work with limited means, they hope that the outcome can assist in the treatment of concentrationproblems with the youth. The research was publish in the american magazine Psychophysiology.
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Since i haven't read to original report i will give them some slack.
However, games nowadays demand alot of concentration that you can be mentally exhausted which offcourse means that such a test is meaningless. Also, i'd like to know what the people were doing in the mean time while the other testgroup was gaming.